So, the only argument for my argument is that it’s a good idea.
One of my favorite parts of the new trailer was when the camera starts to zoom in on Colt’s neck and it cuts to Colt’s head, where he’s saying something like, “I don’t know why I’m a Visionary, but I’m not a coward. I have a plan for killing the Visionaries and I’ll do it. I promise.” This is a good example of my theory being true.
Yeah, I’m not sure why I used a picture of a man with a gun to illustrate this theory, but I guess it makes sense.
I have two more theories, both of which have been debunked by the game’s official press release and in this article.
The first theory was that it would make players more likely to fight and kill each other, resulting in a more chaotic, less-controlled game. The second theory is that it is the players who are the bad guys, not the game itself, and that it is always better to lose your own way.
This theory is a bit more complicated. The games press release quotes the games official theory that: “the primary goal of every social interaction is to: not sure why I used a picture of a man with a gun to illustrate this theory, but I guess it makes sense.” This is an interesting theory, but it’s not the primary goal to fight and kill. Players are, in fact, actively encouraged to fight and kill each other.
The primary goal of every social interaction is to not be in the “wrong” place. If you’re on a board game like chess, you are definitely not going to be in the “right” place, and you are certainly going to be in the “wrong” place if you’re playing a game like Monopoly.